![]() Many thanks to our tutor Stanley for teaching us. I attended HKPC’s five-day workshop to learn Blender and benefitted greatly from it. He is also a tutor/teaching assistant of short-term training courses in many primary and secondary schools. In terms of teaching experience, he has served as the head of the art department of many companies, he taught courses related to art printing or software for middle school students and internal employees. Later, he published a teaching textbook for computer art software for Taiwan Publishing House. In his early years, he wrote column articles for Computer Plaza magazine, mainly introducing art software, hardware and software use. He has extensive and in-depth understanding and production experience in related work such as graphic printing design, commercial illustration and online platform content production. *The course consists bring-home assignment, students are encouraged to install Blender software at home in order to complete the work.Įngaged in art design related industries for many years, Andy has served as art director of many newspapers and advertising companies. Comparing software workflows in performing the following: Object Animation with Armature, Camera and Lighting in Animation, Simple Simulation Effects.Session 5: Case Study: Animation Tools in Blender Comparing lighting workflows in performing the following: HDRI lighting, Light Design.Session 4: Case Study: Lighting Basics in Blender Comparing materials and shader design workflows in performing the following: Material Assignment, Shader Nodes Usage, UV Mapping Tools.Session 3: Case Study: Materials and Shaders Comparing modeling workflows in performing the following: Knife and Join, Object Modifiers – Mirror and Bevel, Edge Split and Solidify, Lattice And Simple Deform, Subdivisional Surface, Shrinkwrap. ![]() Session 2: Case Study: Hard-surface Modelling
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